A review for you, child of man
In case you were wondering what my reaction was. I feel like going ¨step back and let me show you how it´s done¨ to the current Game Master. Dawn was ominous, outrageous, and completely twisted. Dawn of the Golden Witch is a like an episode that gets stranger and stranger by the minute. Not one anime fans are used to. Familiar yet completely different from the previous (and many) odd experiences we’ve had in this twisted game. Wonderful yet so damn displeasing. Unique in its own demented way. Demented all the way. I truly think Rykushi07 enjoys making me pull L5 faces. This wasn´t an exception.
Our 6th Episode in this twisted tale, Dawn of the Golden Witch, was serious and grim from start to finish and most definitely DoGW was not everyone’s taste. Certainly I can’t say it was quite mine. EP 6 was like something that we didn’t ask for but we actually lacked the most – a certain closure. A conclusion (but not quite it) to the mystery, leading us to something different. To whatever the author has in store.
As it is already common knowledge each Game deals with certain concepts and ideas. “Love” is the theme of the 6th Game and the hardships become ultimate life deciding trials. But “Love” isn’t simply referred to as the usual romantic devotional all forgiving type of love. Umineko has its own way to give things its own twists. I mean it the broadest sense of the word.
This tale where a few new characters are introduced two of them playing a massive part in the episode – the demons Zeppar and Furfur. Brought to world of Umineko as the representation of the almost forgotten Butterfly brooch given to Shannon then broken by Kanon in the 2nd Game resulting into two separate parts. At the same time they served as separate presentations of Shannon and Kanon and on addition of acting as overseers of the Trials this EP is so focused on.
The presence of magic (like in all games) is especially attributed it this time to the unbelievable amount of power this brooch holds and implies, rather pretty much tells us, that without ‘magic’ the relationships with furniture are bound to fail. Going into a seemingly illogical claim that because the brooch can only produce a single miracle only one pair of lovers will get to be together and the others will fall apart without a doubt. DoGW greatly emphasizes how “furniture”, which the game hasn’t really explained much about before I may say, are not considered real people or that a single furniture doesn’t equal one whole human. Also that because of their ‘sin’ they can’t be with humans. The 6th Game tells us of a love that without the help of magic is impossible throwing common sense by the window multiple times. It is strange indeed how the 6th Game is all centered on this concept which is ultimately a foreshadowing of 2nd twilight of the epitaph, “tear those who are close”.
Ah, The Witch of the Forest. Beatrice’s role has completely changed since Chiru started and she’s now almost unrecognizable. She changes once again and we’re presented to this humble and timid ‘chick’ Beatrice, a Beatrice who was brought back to life by the new Game Master Battler but without her 1000 years old memories isn’t the same person we know.
This is another concept that EP6 talks about, maybe not as prominent as the one of “Love”, but nevertheless it is crucial. The story tells us of “how people become different as time passes”. People wouldn’t be who they are without happy and painful memories and trials of life that everyone has to face at some point. Same principle applies to Beatrice who is not ‘really’ complete until she regains what she has lost.
Beatrice is made, as many suspected, into a ‘tragic heroine’ which started on EP5 but there was still some doubts of where exactly the story was going with that. Already forgotten and lost is the possibility that this is one of her tricks like the “North sun strategy” but rather that this is the real Beatrice. We don’t know her reasons but she certainly isn’t as terrible as the other Witches.
I’d like contrast the twisted “impossible love” concept the 6th Game brings us with Beatrice’s case herself. Beatrice brought Battler and her family to apparently ‘suffer eternal pain’ and as the story progresses we realize that the situation isn’t what we thought it was. Beatrice shows a strong determination for Battler to remember his sin and with it End the tale she created. In this sense, her own “game” serves as a major Trial for all characters of the story, mainly the Ushiromiya, who as already mentioned they are responsible for “sins” themselves.
Dawn implies Beatrice’s real intentions are not simply of hatred but of something else. Perhaps it’s time to fully (as the game tells us) accept Beatrice is one of the ‘good guys’ otherwise, it would feel like nothing more than plain obstinacy. I think EP6 accomplished in making it crystal clear that this is no trick and that Beatrice is not the evil witch she portrayed herself as, giving us the task of only making sense of her own reasons for why this tragedy repeats itself. Is it inevitable after all?
Chiru’s concept of “memories & experiences” make people ‘different’ also manages to hint into what turned characters of the story both of the human and magic side as walking screw ups and others as complete ‘monsters in many occasions throughout the tale.
Battler as the Game Master
Battler is one of the characters who has taken a complete 180 degree change. After taking the role of Game Master, Battler who was always toyed around, for the first time seems to be in control of things giving the readers mixed impressions, at least for me. Initially cold and somewhat arrogant, for the first half of the story I found Battler to be obnoxious character for the first time since the game started. I couldn’t simply put it why it was so, but it at the same time so obvious why. The game has built a certain character for him and seeing him break away from that mold, even though his situation is no laughing matter, there was a clear shock seeing him behave so “unlike him” now that he ‘knows all mysteries’.
Seeing him ‘know all answers’ wasn’t exactly pleasing for someone as I. Battler, who not so long ago possessed an average type of third-rate reasoning, acts as though it was impossible for anything to get past him, having this unfitting confidence for the first time which was different from his usual one. Thankfully, in the rest of the story Battler shows his human side once again and that he still is the same Battler everyone has grown to like – inept and stubborn – but still a likable character with strong determination. Once again the final showdown is similar to End of the Golden Witch but with the roles between Battler and Beatrice reversed and with the Golden Witch coming to his aid.
Dawn puts Battler in a much similar that Beatrice was before only that we’re better familiar with who is controlling the game now. In general, the game is explored from the Game Master perspective and tells the reader the complexity of being in charge of weaving a great mystery. We are told that the witch side is also in “great disadvantage” and that this is a fair fight as “End of the Golden Witch” already did, only that this information is given by the Game Master himself this time making it more reliable. The readers are told how being the Game Master is no easy task and that unlike common belief the Witch side could be as much or at worse disadvantage as the human side can. Battler as the game master struggles to keep the game going just like Beatrice did when she was in charge of the Game Board, thing that the reader hardly considered before. Though those expecting Battler to reveal Beatrice’s secrets to her mysteries will be disappointed. As for me, I think Battler did a lousy job as a Game Master where he could’ve done a lot better. I’d replace him any day. Sorry but the tale you wove up wasn´t of my liking. I think I concur with the human side on this matter.
Dawn of the Golden Witch unlike all previous five games does not strongly revolve around the siblings and their personal and family issues. We are presented to a story where, simply put the Umineko MILFs Reign apparently, I believe temporary, ends in EP6 showing us a premise around the uninteresting cousins whose character growth was only introduced in EP4 and small parts in other games but only briefly. Only two characters who are covered but again only slightly are Kyrie and Rosa in additional of the male adults being left alive for a change. Kyrie, the calm and chessboard thinker, shows a more murderous side (as already hinted and suspected) revealing that her own hell would’ve ended in greater tragedy that we’d imagine with the murder of Asumu. Rosa, the other character EP6 briefly covers, accidentally ends up revealing a goal and a dream that she hasn’t abandoned yet even after so long which tightly revolves around paying that debt, which for the first time is finally exposed who were involved and why she did so. It also mentions once again how Maria still symbolizes painful memories for her due a missing partner whose identity is still unknown.
To everyone’s surprise for the first time all male adults are left untouched, which would be by far the biggest shock if the Game Master would’ve been somebody else other than Battler. Even though all Rudolf, Hideyoshi, and Krauss were left alive their involvement in the story was too little. Not exactly revealing any crucial (at least as obvious as the others) information about themselves or about the mystery itself. It’s clear that the male characters aren’t as prominent as their partners, however, EP6 made it a bit more evident that their participation is really small. It felt as though even though they would’ve been left alive ‘they wouldn’t still do much.’ In other words, even though none of them are my favorite I still felt some partial disappointment because they didn’t contribute much to the story even in this one in a life time rare game where they aren’t killed off. This makes me wonder if they would ever get some a whole EP of their own or that the author will keep them this way not exploring certain parts of the story such as Rudolf’s past which is only ‘told by others’ because is convenient or put simply by lack of lack of interest of the author and possibly also the audience to handle these characters. The boring cousins and furniture already had one. I don’t see why the rest wouldn’t, that is assuming that there will be enough games to spare for something like this to happen.
As mentioned above Dawn of the Golden deals very briefly with the adults telling us a bit more about themselves and others things they never really got around saying. This information perhaps a bit explains some their actions and why of their current attitude, filling in some gaps and stating some possible facts. Unfortunately, these developments are handled extremely briefly resulting in a bit of a lackluster compared to EP 5 where one of the main heroine Natsuhi basically had an episode of her own. Compared to that EP6 felt like it gave the end of the stick to the rest of the siblings and almost ignore them completely for the cousins’ love affairs story crushing any hope for this mystery that I had of further information on the siblings where I believe resides the key to many parts of the mystery.
Many characters show more of their still “human side” and others also their “darker sides” as already implied before this new game, still provoking some surprises even from person. Such is the case of the voyager witches, Lambdadelta and Bernkastel who demonstrate that their illness is so fatal that they’re driven to deplorable acts of malevolence to stop the pain as though it was piercing their very own soul.
Out of all witches I think that Lambdadelta is the one who surprises the more in this EP. She was always portrayed as a layback, ditzy type of character, however, in reality is a manipulative, yanderistic, and utterly demented witch. This is a fact but we never knew what made her that way or anything beyond that. The surprise is that despite her massive trolling in “End of the Golden Witch” and overall nastiness in past games where she controlled things behind the scenes like she’s well used to, Lambdadelta shows that she has a great understanding of things demonstrating it in conversations between her and Battler.. speaking as though she was the sanest of all witches. It was bizarre to see coming from someone who always appeared as demented as it could get when she seemed to still have something resembling a, perhaps, “human side” or acting seemingly “understandable” and having enough neutral in judgment.
It is also explained in Lambda’s words about her obsession with Bernkastel and their common situation as “fellow survivors” of that hellhole of a never-ending nightmare which drives them to want to destroy one another for the other satisfaction. Also we can’t forget about the shocking event where Lambdadelta practically tells us of her own insanity in very shocking way, completely different from the one we’re used to and instead making her seem more vulnerable as another screw-up of a series of events with no salvation whatsoever. As the game even mentions it, for a moment Lambdadelta was acting so helpless and once gain almost human spouting those painful and delusional words doubting her own reality. It truly made her seem pitiful and more demented than she ever did before throwing a chill down my spine. Unfortunately, we only get information on Bernkastel from Lambdadelta who knows her the most and not much from the Witch of Miracles herself about her twisted past possibly being connected to Higurashi or perhaps even before that. In general, despite her trolling and also revealing that some it was part of an act, Lambdadelta behaves in more “acceptable” and “reasonable” way than one would expect of her to throughout the EP. In a way hinting us that there is even more to her and to the Witches and that possibly there are worse monsters in this story we haven’t seen yet.
Meta-wise / Magic
Personally I noticed (I think it was clear) the straightforwardness of the Meta scenes and at the same time how inconsistent they were with one another when I looked at the big picture. First, there was how the 1st twilight was carried out, which in my opinion was decently elaborated making it look like it was part of the ritual for lovers while it was indeed the 1st twilight in disguise. But here is the thing. DoGW, unlike all previous games, shows a ‘culprit’ – a human culprit we can see – and even how the killings are carried out by them!
The presence of magic is present in the manifestation of extraordinary ‘power ups’ or ‘charge-ups’ given to the cousins resembling that of EP 4 and for the usual magical defense and offensive powers of Kanon and Shannon are also present once again with no new changes. Magical beings such as witch’s furniture are not selected to be chosen as the ‘culprits’ and the game doesn’t even attempt to make them seem as the culprits from the magic side to cover up the real identity of the human culprit. The game, by that I mean what we see in the magical scenes, is straightforward it leads you assume that Jessica and Kanon and George and Shannon are the culprits of DoGW when we can effortlessly match up the deaths of the 1st twilight with the magical scenes.
I wasn’t thrilled at all to notice that Jessica, George, Kanon, and Shannon’s battle scenes seem to be unrelated to killings and possibly to the mystery itself serving more to compare it to the new Beatrice’s trial and for characters who haven’t gotten much character development. It felt as though it was only used to reveal some personal thoughts of some of the family members that they wouldn’t reveal otherwise in normal situations and that’s about it.
It was completely screwed up how the readers were supposed to take seriously what could be considered merely a cover up by the magic side when in actuality there was no real culprit at that moment in time and rather an elaborate prank was the responsible. Cleary such strange straightforwardness was so obvious that it gave it away before Battler did, added to the GM Battler’s cockiness insulted my overall intelligence with such simple mystery.
There wouldn’t be dissatisfaction from my part if there was some truth to the magic scenes where interpretation is opened, however this was not the case. The magic scenes Battler created were only aimed to distract the ‘detective’ with little correlation to the killing and for the first time I thought how senseless the magical scenes were in an EP of Umineko, thing that I didn’t think so before this new Game. Of course, I have my own interpretation how the story in the human game board developed which can be obtained removing all magic scenes and replace them with logical assumptions, same as it can be done with all Games but it’ll be boorish of me to tell it from start to finish in this review because the goal here is to provide a general overview of the 6th Game.
I firmly believe that the weakest part of Dawn was the “mystery” itself which if you haven’t noticed yet I’m not thrilled at all. I felt certain “disappointment” when Battler’s hands were openly revealed to us and find out that the mystery he wove up wasn’t as spectacular as it should. Of course, this EP as we already knew was being handled by a human, NOT a witch so it was clear it was going to be different. In past we have never been able to truly know what the GM intended and we could only speculate what were the answers to the tricks. This ends with Battler who makes a grave error (rather tricked into one) in his ‘perfect’ mystery and ‘perfect closed rooms’ eventually leading to his destruction by a conflict of a “Logic Error” in his Game. Battler is forced to reveal to the reader what was the trick behind his elaborated tricks and we find out that they were no more than child’s play, a complicated mystery at first glance under the illusion that it was impossible to solve, however, once the cat box was opened it was as easy as it could get. Battler lacked the most on that department giving us a predictable answer to his own mystery which I have to say, in Furudo Erika’s words, it was simply terribly ‘third-rate’ unlike past games were I was simply awestruck by them.
Battler, who was supposed to have mastered this mystery isn’t as spectacular as he was expected to and instead he is driven to a corner multiple times. Some of them he drove himself to that corner due to his own stubbornness. Battler looked more like he was only bluffing throughout the EP and wasn’t nearly as ready as we’d thought after End of the Golden Witch. George and Jessica. Really, Battler?
Human Side (Erika and Dlanor)
Erika’s appearance is Rokkenjima is initially received in a similar way, however, the antagonism from both her and the Ushiromiya side spiral into the grown-ups conspiring against her fitting the game that Battler as the Game Master created. As usual Erika’s role in the story is once again to deny the existence of magic and to prove that killings are in fact committed using human tricks, however, we are presented to a more destructive version of the intellectual rapist fighting for her life after being abandoned by Bernkastel, who despite being denied her roles and right as the detective still acts as one without being truly acknowledged by the game. Same as Erika, Dlanor A Knox is unable to fight at full power and she is unable to provide greater support to her master and as we can imagine her power isn’t near what it was in the past games. Despite much of it was in fact a tactical move from Humans’ side (Bernkastel) to corner Battler into a “logic error” and to defeat him in that way with a “perfect victory”.
The return of Furudo Erika and Eiserne Jungfrau forces commanded by Dlanor A. Knox to have that revenge from EP 5 where it ended as a ‘draw’ (but the Witch side felt that it was nevertheless a loss) it was something I wanted to see the most in this EP. However, we quickly realize that Bernkastel’s furniture aren’t in the same enviable position that they did in EP 5 where they completely overpowered Beatrice and Battler when we see dumbfounded both a restricted and impoverish version of Furudo Erika without a ‘detective authority’ and of Dlanor unable to unleash her mighty ‘red key’ of the Decalogue when this Game needed it the most. I really missed that chemistry of the detective that End of the Golden Witch brought to the Umineko next to the stories the mysteries usual spin around such as the siblings and the mysterious Witch of the Forest.
It was clear that they were all full of restrictions throughout most of the EP and that same as in End of the Golden Witch Erika’s and Dlanor’s side were restricted by Bernkastel’s orders to follow a predetermined path and it was Bern’s capriciousness which, same as in End of the Golden Witch, that cost her side the victory. This is spotted even by Battler when he observes that his opponents aren’t giving their all, which despite still being a “tactical move” from the human side. Is is clear that Bernkastel’s statement of being “just another theatergoer” is no more than mockery from her part, that her clear disinterest in whether winning or losing and just being simply entertained regardless of the outcome is what she actually aims for, making us wonder it could really be considered “fair match” when one side was unable to fight as they wished. Perhaps, this tale would’ve taken a different turn then.
Ange as Reader
The sixth game brings back Battler’s sister. Ushiromiya Ange killed in the 4th game is brought back to the world of Umineko once again when human Ange from the future is thrown into a puzzling reality where she hasn’t gone yet to Rokkenjima Island and the story takes a different turn. Ange meets with Featherine Aurora who is the author behind the fake bottle message, she claims that the ‘truth’ she has found is the real one and no less the actual truth making her one of the many ‘Endless Witches’ out there. Featherine, who is in fact responsible for this ‘impossible memory’ Ange has found herself in, engages into both in interesting analogies and concepts such as the READER concept as well as taking how things are from the AUTHOR perspective. This new character takes both the position as the Reader (from the real Beatrice’s tale) and how she has managed to fully understand it and of the WRITER of the extra message in a bottles giving HER readers more hints so they can also understand the mystery.
Surprisingly, Ange’s position in the sixth game (like many) isn’t prominent either and she is given a more passive role than she had in EP 4 after becoming Featherine’s Reader and Miko. Meta Ange enters a temporary alliance with Featherine, who I have to say that her human and magic counterparts aren’t exactly the same. Human Hachijo Tohya, who is in her mansion wants to hear Ange’s thoughts for her new unreleased book, as in to hear actual crucial feedback from one of the few ‘Readers who understands’ the mystery instead of one the average-one-of-the-millions-readers out there who as Featherine claims they don’t really understand a single thing of what she writes. The Witch version of her is Featherine a witch suffering of the chronic disease of boredom and is in need of a Reader in order to be able to keep up with the current tale. Featherine claims to understand the mystery as well but there are many parts where she hints that there are parts she doesn’t get, not to mention that her final revelation is different from her human counterpart. Ange resumes her journey to help her brother being Featherine’s Reader however that truth she was looking for and the reason she was there in the first place are strangely never touched again, ending with both versions of Ange leaving on her own accord both Hachijo Tohya and Featherine.
Problem. Ange came with a determination to “resume” her journey and to do anything to help Battler to return to the ‘her’ from 12 years ago, thus seeing Battler win despite all adversities he encountered should technically end her journey, however, as we know that game isn’t just over. As usual the game leaves no loose ends when it comes to matching the same results. The Game ends Ange’s role in Dawn of the Golden Witch in the same way. Ange that will continue her journey, as in she will resume where she left of, and most likely meet the same fate in Rokkenjima as she did in the 4th Game with her life ending in a mysterious way. Perhaps, not so mysterious now. Actually Anger served as a means to understand the story from the eyes of somebody else since the readers aren’t seeing the same from Battler’s eyes either.
What Dawns does say is whether this will momentary be the end of Ange in the story taking in consideration that she is still one of the latest and she hasn’t been one of the ‘core’ characters of the mystery and more of one being born as a result of the tragedy, not the one making it. It’s both likely that this will be the end of Ange or that she will continue to ‘revisit’ Hachijo Tohya in the future. In all her visits she’ll find something she hadn’t and so will the readers. Or is it for her just another hell that this ‘impossible memory’ will repeat over and over leading Ange to the same result while theatergoers kick back and enjoy the play. Endlessly I may add.
Aurora Augustus Featherine
Witch of Theatergoing, drama and Spectating.Featherine’s role is similar to the author of the story – Ryukishi07 – by being the one who is creating a tale eagerly expecting the Readers to understand the mystery they were given. This is extremely evident the more she refers to the readers as the audience, however, a very selected audience I’d say. As someone who has almost all the answers her position is similar to the author himself whose personal dissatisfaction from the readers who “still don’t understand the mystery” and regard a ‘solvable mystery’ as an “unsolvable one” or even when it is it’s only reasoned out in the most basic level possible, not being able to fully grasp the greatness of it for lack of understanding despite the game being so carefully crafted for everyone to enjoy, I think it was made apparent. Though, I doubt there was any negative intent to it, in case it sounded that way. I consider this trick as a direct and effective way for the author to communicate with the Readers in a very clever, clear, teasing, and amusing way. Very fitting of the genius of the When they Cry series.
Like ‘Love’and ‘Logic Error’, “Theatergoing” is the key word of Dawn of the Golden Witch already hinted by Bernkastel like foreshadowing to impending doom – things are going too smoothly for comfort. Not exactly just as planned for the Witches. As usual the trademark of this Game the final scene is exactly what we’d expect of Umineko. The final scene is worth of one giving anyone the creeps by first introducing a creepy scene in the middle of nowhere featuring Bernkastel later then re-introducing Featherine as Bernkastel former ‘player’ when she used to be a mere piece a long time ago. Ending with a huge cliffhanger exposing a disgusted Bernkastel upon seeing her mentor, shall we call it, then switching to an alliance with Featherine when both their cruelty takes presence over any past grudges when they both share a common interest in continuing this demented game for their own amusement this time tearing apart all mysteries of the story with The Cruelest of Witches being in charge. Perhaps the cruelest game yet is in progress and even this is the calm before the biggest storm to hit Rokkenjima yet. What do you think, Theatergoers?
Our sixth Game, Dawn of the Golden Witch, breaks off the pattern that all past games had revolving around characters that only had partial progress in the story. A risky gamble I may say. It contrasts Battler and Beatrice’s story which this mystery is deeply connected with the ongoing Love Trial the cousins and furniture undergo to obtain their happiness, all of this to give them greater depth. The lack of presence of the adults in the 6th Game is painfully clear. No longer can we see the siblings playing a major role in the mystery or presumed to be involved killings as in the past. All those major players in the story simply take a step back in the story and as a result the story takes different turns.
This new tale woven by Battler as the new Game Master was supposed to be a ‘final’ try for Battler to prove that he has conquered Beatrice’s mystery to the Witches. That’s what it is mentioned. What is puzzling is how ‘crucial’ Battler’s own game was to the solution of the mystery or to him it was simply a demonstration of his abilities as a Game Master having less special meaning. To me, I don’t think it was as relevant as it was supposed to like in past games.
Dawn is a narrative of “Love” and trials people undergo to reach what otherwise could be considered impossible dream worth being considered a ‘miracle’. Both the cousins’ story and new Beatrice’s wish developed while Battler as the Game Master fights Furudo Erika under Bernkastel’s orders in a final showdown for the control of Game Board. It’s impossible to not question the reasons why this tale turned out this way being mainly divided into only two parts with the special addition of outside forces acting as watchers. Events such as the family conference, the epitaph, and the existence of magic are almost outright abolished and replaced with a “Love” concept being strong, twisted, and lenient.
DoGW works on the “understanding” part for characters such as Ange seeing others sides of her brother she didn’t know and feeling sympathetic for the first time towards Beatrice. What I liked most was how the concept of both Reader and as the Author was masterfully handled in this game being both clear and smart really accomplishing what it was aiming. The mystery as already mentioned wasn’t impressive. The detective parts, while still present, compared to the 5th Game were also greatly reduced to my displeasure, with the story switching to a more straightforward tale with only hints but no actual truths being leaked. In this sense, Dawn of the Golden Witch was as all Umineko Games : smart, amusing, twisted, and intriguing. However, it was linear. To my surprise, a great majority of the time I felt as though as two steps ahead of the mystery whereas in past games I could be only one. This wasn’t all new because some revelations and hints the 6th Game mentions were theories and general assumptions that I had already made way before the 6th Game, resulting in a less shocking experience than I was expecting. For those who are better acquainted with my Umineko work (which I should strongly advise you if you aren’t to look around) or with their own theories being proven right, possibly the feeling was something similar to what I just described.
Certainly, I felt a certain feeling from the 6th Game that I don’t get along well, “predictability”. Dawn was nice but there was a conflict of both enjoying a game and understating it when I read it as far as I can tell. I think it’s worth mentioning the differences between them are. While you can enjoy something “as it is” and no further action is done other than enjoy as a work of entertainment. Or you can take it further, to the next level and proceed to thorough study the mystery which while enjoying the story you also have to deal with the new developments and inaccuracies and weighing the experience as both a story and a mystery at the same time.
What could I criticize Dawn for? That it felt short on the mystery department. The game was twisted and it kept twisting which was vastly amusing. I think that the EP used more the shock factor than the use the mystery of the story to differentiate itself from the others game. The change in attitude from Battler and Beatrice were one of the many reasons why I found this new Game so strange. Most of the time it felt like something was going wrong. Not exactly the type I enjoy. I think the “Battler what are you doing to the game!?” popped up more times than I was expecting along with “this is so screwed-up”. I could see myself a few times Bernkastel´s faces and agreeing with Erika on Battler´s choice for his tale.
Even by the 5th Game’s standards which was handled in a very different manner than the others were, the 6th Game was a different experience altogether. Dawn was as a rehash of past tricks and “old-fashion” in many ways, not completely fitting Battler in the least but that’s how the game carried itself out. Dawn of the Golden Witch was emotional, perverse, still thought-provoking, and mentally draining. Some will say it was great others will say it wasn’t great at all. Me? I think that the Dawn served its purpose. Certainly, I have my own preferences of what I consider to be a “perfect” Game when both mystery and story-wise complement one another and you’re just plain awestruck with little to no counter argument. I think that Dawn had its good sides but I couldn’t possibly claim it was any better than any of the past games. It was great but it lacked. This is decided by both the mystery side not shining as much as in the past and story-wise which I wasn’t very compelled by it. By now everyone is wondering if this is truly the beginning of the “answer arcs” when all secrets will start to be revealed, the prelude to a greater mystery or the final showdown drawing nearer with the appearance of greater forces in the story? As usual, we can only guess. For now we have the 6th Games to date to work on.
I think I´ve said my fair share for now. Now I´ll ask you to answer this poll with the highest sincerity possible. Despite my clear skepticism of how this EP turned out. What did you think of Dawn of the Golden Witch, everyone?
I’m confident I covered the most important points of Dawn, however, there are always points that will be left out. As usual you can visit Tea Party for more Umineko topics. Also as usual I feel confident I can make sense of all scenes and concepts Dawn brought us in case anybody still has questions, which I´ll answer in due time either here or in the next entries. Or maybe you already found all the answers you were seeking, Readers?
For those interested, blogging of Dawn will start next week adding more information and questions not covered in this analyzation. I know I have many.